Research
GSSLT: Mapping Strategy
Mapping strategy document of the Gaming as a Social Skills Learning Tool project. It sets out how the project approaches video games as a way to develop young people's social skills, self-esteem and self-confidence. The English version is on Google Drive and the Spanish one is a PDF.
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Erasmus+ · Completed
GSSLT
Gaming as a social skills learning tool
Gaming for Social Skills Development harnesses the potential of video games as an educational tool to improve young people’s social skills, self-esteem and self-confidence. The project aims to…
2020–2022 · Digital transformation and human use of technology
Funding and disclaimer
Co-funded by the European Union
Views and opinions expressed are those of the author(s) only and do not necessarily reflect those of the European Union or the granting authority. Neither the European Union nor the granting authority can be held responsible for them.
