Every project BACKSLASH has coordinated or taken part in, from 2017 to today. Filter by strategic area, topic, programme, country, status or the role we played.
EcoMINEd uses Minecraft as a structured, game-based learning environment to engage young people in sustainable development and active citizenship. Coordinated by the City of Espoo, the partnership co-creates…
2026–2028 · STEM, digital learning and technological innovation
Rooted Together improves the wellbeing, sense of belonging and civic participation of migrants through evidence-based adult education. Six partners from the Netherlands, Spain, Belgium, Germany and Italy develop…
2026–2029 · Inclusion, diversity and equal opportunities
Youth R_AI_ght responds to the silent shift that generative AI is producing in the European youth sector, where priorities increasingly reflect algorithmic predictions rather than the lived realities…
INSPIRE is a Marie Skłodowska-Curie Staff Exchanges network of 39 organisations from 20 countries that develops and validates a Platform Governance Framework for smart sustainable cities, built through…
2027–2030 · Digital transformation and human use of technology
DigiCampus Connect helps universities move from one-off wellbeing actions to an institutional model of student belonging that is measurable, inclusive and replicable, covering both digital and on-campus life.…
2026–2028 · Digital transformation and human use of technology
DISCERN-AI strengthens AI literacy and resilience to disinformation in youth work. Partners from Romania, Hungary, Spain, Ireland and the Netherlands map the competence gaps of youth workers, develop…
ImmuniFact trains youth professionals to counter social polarisation and digital disinformation by combining prebunking and debunking techniques with a digital media literacy self-assessment compass. Having completed initial research…
The Europeans Against Fake News (EAF) project aims to empower young Europeans by developing critical thinking skills and digital literacy, enabling them to identify, analyse and combat misinformation…
Nature VR is a project that combines virtual reality, environmental education and youth wellbeing to strengthen ecological awareness and support young people’s mental health.
The European project Beyond Borders seeks to recognise interculturality as a central pillar of higher education, fostering inclusion and diversity in universities in Poland, Spain, Greece and Germany.…
2025–2027 · Educational innovation and transfer of non-formal education
The EYTCA project trains young people and youth workers to combat greenwashing by providing them with digital tools and specialized training to assess environmental impact and promote genuine…
Future Me is a 24-month Erasmus+ cooperation partnership project (KA220-YOU), coordinated by Gemeinsam leben und lernen in Europa (Germany) with partners from Spain (BACKSLASH), Romania (CVCN), and Italy…
2025–2027 · Digital transformation and human use of technology
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