Every project BACKSLASH has coordinated or taken part in, from 2017 to today. Filter by strategic area, topic, programme, country, status or the role we played.
The Creative Invisibles project aims to empower NEET (neither in education nor in employment) and “invisible” youth, who are difficult to identify because they are not in traditional…
The Connected by heARTs project aims primarily at developing a virtual training methodology for youth workers that enables them to unite and facilitate the joint participation of young…
The FUSION project uses festivals as platforms to drive social innovation and empower youth as agents of change. FUSION seeks to transform these cultural events into spaces for…
The project ‘Inclusive Bubbles: Young Entrepreneurship in Action’ aims to promote social entrepreneurship as an educational and inclusive tool for young people with intellectual disabilities. The main objective…
2021–2022 · Employability, future skills and social entrepreneurship
The Game On project provides innovative tools to enhance the professional and transversal skills of young immigrants and individuals from diverse cultural backgrounds who face significant barriers due…
2021–2023 · Digital transformation and human use of technology
The NOMO FOMO project aims to address the growing concern about youth mental health in Europe, especially influenced by the intensive use of social media. The project seeks…
2021–2023 · Digital transformation and human use of technology
The Mentor Up project aims to improve the mentoring service within the framework of European Solidarity Corps (ESC) projects, strengthening the skills of those in charge of accompanying…
2020–2022 · Employability, future skills and social entrepreneurship
The ClimateYouthsPV project uses participatory audiovisual (PV) production as a tool to empower young people, enabling them to understand, explore and communicate solutions to climate change from their…
Gaming for Social Skills Development harnesses the potential of video games as an educational tool to improve young people’s social skills, self-esteem and self-confidence. The project aims to…
2020–2022 · Digital transformation and human use of technology
The basic idea of the European Living Libraries project is to use the Living Library (LL) methodology as an educational and participatory tool. The main goal of the…
2020–2021 · Participation, democracy and human rights
The aim of the DNA of Tolerance project is to promote the social inclusion of young people from ethnic minorities or disadvantaged backgrounds by using artistic communication as…
2020–2022 · Inclusion, diversity and equal opportunities
The ON-OFF project aims to prevent online gender based violence among young people by promoting real behavioral changes and raising awareness of the impact this type of violence…
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