Every project BACKSLASH has coordinated or taken part in, from 2017 to today. Filter by strategic area, topic, programme, country, status or the role we played.
Youth R_AI_ght responds to the silent shift that generative AI is producing in the European youth sector, where priorities increasingly reflect algorithmic predictions rather than the lived realities…
INSPIRE is a Marie Skłodowska-Curie Staff Exchanges network of 39 organisations from 20 countries that develops and validates a Platform Governance Framework for smart sustainable cities, built through…
2027–2030 · Digital transformation and human use of technology
The E-volunteering: building online volunteering ecosystem project aims to transform international volunteering practices by creating a sustainable e-volunteering ecosystem. This innovative approach combines digital tools and current methodologies…
2023–2026 · Digital transformation and human use of technology
The #EUYOUTH4EUGOALS project aims to promote the active engagement of young people in activities that encourage debate and critical thinking around the 11 European Youth Goals. In line…
2023–2024 · Participation, democracy and human rights
The main idea of this project is to identify the existing potential of organizations to carry out youth exchanges (Erasmus+ KA105 projects) in countries or areas where a…
2022–2024 · Participation, democracy and human rights
The MapEUrHistory project aims to foster the valorisation of local microhistories through the use of European digital historical maps. It seeks to provide teachers and students with innovative…
The main goal of the “BITE of Art 2.0” project is to enhance the competitiveness and economic sustainability of European cultural operators active in the field of contemporary…
The Family Friendly Sports project is designed to promote inclusion and access to sports for all families, regardless of their social or economic situation. Its aim is to…
2022–2024 · Inclusion, diversity and equal opportunities
The Connected by heARTs project aims primarily at developing a virtual training methodology for youth workers that enables them to unite and facilitate the joint participation of young…
The FUSION project uses festivals as platforms to drive social innovation and empower youth as agents of change. FUSION seeks to transform these cultural events into spaces for…
The basic idea of the European Living Libraries project is to use the Living Library (LL) methodology as an educational and participatory tool. The main goal of the…
2020–2021 · Participation, democracy and human rights
The Bite of Art project uses an international and participatory approach to deepen an innovative contemporary art model, called BITE, which ensures the financial sustainability of cultural operators…
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